﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace XNAEditor
{
    public partial class MainForm : Form
    {
        public MainForm()
        {
            InitializeComponent();
        }

        private void MainForm_Load(object sender, EventArgs e)
        {

        } 

        private void CameraMenuToolsStrip_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
        {
            Program.game.AddPluginToScene(e.ClickedItem.Tag.ToString());
        }

 

        private void Mouse_Hover(object sender, EventArgs e)
        {
            //Cursor.Hide();
        }

        private void Form_Hover(object sender, EventArgs e)
        {
            Cursor.Show();
        }

        private void propertiesUserControl1_Load(object sender, EventArgs e)
        {

        }

        private void PictureBox_MouseDown(object sender, MouseEventArgs e)
        {
            Program.game.MousePick();
           
        }

        private void Mouse_Move(object sender, MouseEventArgs e)
        {
            
        }

       
       
    }
}
